Igor Pandzic
Igor Pandzic
University of Zagreb Faculty of Electrical Engineering and Computing
Verified email at - Homepage
Cited by
Cited by
MPEG-4 facial animation: the standard, implementation and applications
IS Pandzic, R Forchheimer
John Wiley & Sons, 2003
Avatars in networked virtual environments
T Capin, I Pandžić, N Magnenat-Thalmann, D Thalmann
Virtual human representation and communication in VLNet
TK Capin, H Noser, D Thalmann, IS Pandzic, NM Thalmann
IEEE Computer Graphics and Applications 17 (2), 42-53, 1997
User evaluation: Synthetic talking faces for interactive services
IS Pandzic, J Ostermann, D Millen
The visual computer 15 (7), 330-340, 1999
MPEG-4: Audio/video and synthetic graphics/audio for mixed media
PK Doenges, TK Capin, F Lavagetto, J Ostermann, IS Pandzic, ...
Signal Processing: Image Communication 9 (4), 433-463, 1997
The HUMANOID environment for interactive animation of multiple deformable human characters
R Boulic, T Capin, Z Huang, P Kalra, B Lintermann, ...
Computer Graphics Forum 14 (3), 337-348, 1995
Eye pupil localization with an ensemble of randomized trees
N Markuš, M Frljak, IS Pandžić, J Ahlberg, R Forchheimer
Pattern recognition 47 (2), 578-587, 2014
Fast facial expression recognition using local binary features and shallow neural networks
I Gogić, M Manhart, IS Pandžić, J Ahlberg
The visual computer 36 (1), 97-112, 2020
Facial animation framework for the web and mobile platforms
IS Pandzic
Proceedings of the seventh international conference on 3D Web technology, 27-34, 2002
Anyone for tennis?
T Molet, A Aubel, T Çapin, S Carion, E Lee, N Magnenat-Thalmann, ...
Presence: Teleoperators & Virtual Environments 8 (2), 140-156, 1999
Facial deformations for MPEG-4
M Escher, I Pandzic, NM Thalmann
Proceedings Computer Animation'98 (Cat. No. 98EX169), 56-62, 1998
Realistic avatars and autonomous virtual humans in: VLNET networked virtual environments
TK Capin, IS Pandzic, N Magnenat Thalmann, D Thalmann
Virtual worlds in the Internet 8, 157-174., 1998
State of the art in example‐based motion synthesis for virtual characters in interactive applications
T Pejsa, IS Pandzic
Computer Graphics Forum 29 (1), 202-226, 2010
A dead-reckoning algorithm for virtual human figures
TK Capin, IS Pandzic
Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality …, 1997
Object detection with pixel intensity comparisons organized in decision trees
N Markuš, M Frljak, IS Pandžić, J Ahlberg, R Forchheimer
arXiv preprint arXiv:1305.4537, 2013
Real-time facial interaction
IS Pandžić, P Kalra, NM Thalmann, D Thalmann
Displays 15 (3), 157-163, 1994
The design of a generic framework for integrating ECA components.
HH Huang, T Nishida, A Cerekovic, IS Pandzic, YI Nakano
AAMAS (1), 128-135, 2008
Facial motion cloning
IS Pandzic
Graphical Models 65 (6), 385-404, 2003
Playing games through the virtual life network
H Noser, T Çapin, I Pandzic, N Magnenat Thalmann, D Thalmann
Proc. Alife'96, 1996
Facial gestures: taxonomy and application of non-verbal, non-emotional facial displays for embodied conversational agents
G Zoric, K Smid, IS Pandzic
Conversational Informatics: An Engineering Approach, 161-182, 2007
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