Follow
Marc Schubhan
Marc Schubhan
DFKI GmbH, Saarland Informatics Campus, Germany
Verified email at dfki.de - Homepage
Title
Cited by
Cited by
Year
Using hexad user types to select suitable gamification elements to encourage healthy eating
M Altmeyer, M Schubhan, P Lessel, L Muller, A Krüger
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
192020
Gamified ads: Bridging the gap between user enjoyment and the effectiveness of online ads
M Altmeyer, K Dernbecher, V Hnatovskiy, M Schubhan, P Lessel, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
182019
Investigating user-created gamification in an image tagging task
M Schubhan, M Altmeyer, D Buchheit, P Lessel
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
152020
Familyflower: An artifical flower to foster distant family connections
D Degraen, H Hock, M Schubhan, M Altmeyer, F Kosmalla, A Krüger
Proceedings of the 20th International Conference on Mobile and Ubiquitous …, 2021
112021
AmbiPlant-Ambient Feedback for Digital Media through Actuated Plants
D Degraen, M Schubhan, K Mushkina, A Makhsadov, F Kosmalla, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
102020
Germ destroyer-a gamified system to increase the hand washing duration in shared bathrooms
M Altmeyer, P Lessel, M Schubhan, V Hnatovskiy, A Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
102019
Hakoniwa: Enhancing physical Gamification using miniature garden elements
D Degraen, M Schubhan, M Altmeyer, A Krüger
Proceedings of the 24th International Academic Mindtrek Conference, 117-127, 2021
92021
Towards predicting hexad user types from smartphone data
M Altmeyer, P Lessel, M Schubhan, A Krüger
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
82019
A long-term investigation on the effects of (personalized) gamification on course participation in a gym
M Altmeyer, M Schubhan, A Krüger, P Lessel
arXiv preprint arXiv:2107.12597, 2021
72021
Eating ads with a monster: Introducing a gamified ad blocker
M Altmeyer, P Lessel, K Dernbecher, V Hnatovskiy, M Schubhan, ...
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
32019
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads
V Hnatovskiy, M Altmeyer, P Lessel, K Dernbecher, M Schubhan, ...
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
12019
Like It or Not: Exploring the Impact of (Dis) liked Background Music on Player Behavior and Experience
M Schubhan, S Karra, M Altmeyer, A Krüger
Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-19, 2024
2024
Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task
M Schubhan, M Altmeyer, K Rogers, D Degraen, P Lessel, A Krüger
Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-28, 2024
2024
EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden
D Degraen, E Werny, M Schubhan, M Altmeyer, A Krüger
Companion Proceedings of the 2024 Annual Symposium on Computer-Human …, 2024
2024
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game
G Schabert, M Schubhan, M Schmitz, M Altmeyer
Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023
2023
“Absolute or Relative?”–Exploring the Choice Between Leaderboard Types in an Image Tagging Task
P Lessel, M Altmeyer, M Schubhan, D Gudea, A Krüger
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
2022
The system can't perform the operation now. Try again later.
Articles 1–16