Rapid vigilance and episodic memory decrements in COVID-19 survivors S Zhao, K Shibata, PJ Hellyer, W Trender, S Manohar, A Hampshire, ... Brain communications 4 (1), fcab295, 2022 | 48 | 2022 |
Exploring nudge designs to help adolescent sns users avoid privacy and safety threats H Masaki, K Shibata, S Hoshino, T Ishihama, N Saito, K Yatani Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 39 | 2020 |
Action video game play facilitates “learning to learn” RY Zhang, A Chopin, K Shibata, ZL Lu, SM Jaeggi, M Buschkuehl, ... Communications Biology 4 (1), 1154, 2021 | 26 | 2021 |
“Learning to learn” as a new path for learning generalization in working memory: the case of action video game play RY Zhang, A Chopin, K Shibata, ZL Lu, SM Jaeggi, M Buschkuehl, ... Journal of Vision 20 (11), 1697-1697, 2020 | 2 | 2020 |
Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players A Ciobanu, K Shibata, L Ali, K Rioja, SK Andersen, D Bavelier, B Bediou Cognitive, Affective, & Behavioral Neuroscience, 1-14, 2023 | | 2023 |
英語非母語話者のアカデミック・ライティングにおけるリアルタイム剽窃疑い提示の効果 佐藤安理紗ジエンジエラ, 柴田健吾, 矢谷浩司 研究報告ヒューマンコンピュータインタラクション (HCI) 2020 (2), 1-6, 2020 | | 2020 |
SNS 上の行動に関する若年層ユーザに対するナッジの効果検証 正木博明, 柴田健吾, 星野秀偉, 石濵嵩博, 齋藤長行, 矢谷浩司 研究報告ヒューマンコンピュータインタラクション (HCI) 2020 (7), 1-8, 2020 | | 2020 |